Archive for category news
I don’t know exactly when, but this will be the year we’ll launch this game. A small step for some, but for us it will feel huge. Personally this really feels like a dream coming true. Being able to create a game with total creative freedom and working with super nice people while doing so is just simply great.
Thanks to all that have been supporting us in the process. It’s super motivating to receive your comments, it is what keeps us going. There’s still a chunk of work left to do, but it is all going well and there is an end in sight. You’ll still have to wait a bit longer, but we’re trying hard to make it worth it.
Happy new year!
Read the first part of the interview here.
October 8 and 9 IndieCade has its core festival in downtown Culver City (Los Angeles). With plenty of talks and plenty of games and all indie. Also ibb and obb is on display, so if you feel like playing some coop…
Find out more here:
We’re trying to be totally open about the development of our games. Currently we use mostly Facebook to update on the game’s progression. This allows us to have direct contact with those who are interested.
Feel free to ask anything or comment on how we’re doing.
If you’re not in Los Angeles right now, you can’t play ibb and obb.
But you can watch the new video we made.
Indiecade is showing a selection of nice indie games at E3 in Los Angeles. ibb and obb was selected as one of those.
If you’re at E3 grab a friend and play. And let us know how it feels.
ibb and obb is in good company. Have a look at the other games:
Indiecade selection at E3
Our latest build shows the first pass on decoration and a working camera and parallax system.
ibb and obb is part of the expo on the STRP festival in Eindhoven. The expo starts November the 19th. Check out the really nice program here: