Archive for category development

New Gameplay Trailer

Something fresh for you to look at showing gameplay throughout different stages of the game. Hope you like it.

5 Comments

2012

Hi’s

I don’t know exactly when, but this will be the year we’ll launch this game. A small step for some, but for us it will feel huge. Personally this really feels like a dream coming true. Being able to create a game with total creative freedom and working with super nice people while doing so is just simply great.

Thanks to all that have been supporting us in the process. It’s super motivating to receive your comments, it is what keeps us going. There’s still a chunk of work left to do, but it is all going well and there is an end in sight. You’ll still have to wait a bit longer, but we’re trying hard to make it worth it.

Happy new year!
Richard Boeser

No Comments

Have a peek at our development process through Facebook

We’re trying to be totally open about the development of our games. Currently we use mostly Facebook to update on the game’s progression. This allows us to have direct contact with those who are interested.

Visit the ibb and obb Facebook page to see what er are up to or follow @ibbandobb on twitter.

Feel free to ask anything or comment on how we’re doing.

No Comments

E3 build – World 1 video

If you’re not in Los Angeles right now, you can’t play ibb and obb.
But you can watch the new video we made.

No Comments

GDC build

Our latest build shows the first pass on decoration and a working camera and parallax system.

3 Comments

New sketches


We’re busy creating new gameplay elements and refining the looks of the game.

Please check the facebook page for regular posts with new ideas and screenshots.

, ,

3 Comments

Production Launch

Production has now officially started. The people of Codeglue will start on building the first test version and we, at Sparpweed, will work on game design, level design and art.

The game will launch August 2011 on Playstation Network and PC.

We had cookies to celebrate!

,

1 Comment

Production budget covered

funding
Finally!
Thanks to Rotterdam Media Fonds and Gamefonds, we now have a budget that will allow us to develop the game. The IP is still ours and we have total creative control. Time to start building.

, , ,

4 Comments