Archive for category development

Production Launch

Production has now officially started. The people of Codeglue will start on building the first test version and we, at Sparpweed, will work on game design, level design and art.

The game will launch August 2011 on Playstation Network and PC.

We had cookies to celebrate!

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Production budget covered

funding
Finally!
Thanks to Rotterdam Media Fonds and Gamefonds, we now have a budget that will allow us to develop the game. The IP is still ours and we have total creative control. Time to start building.

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