Archive for 2012
We have decided to postpone ibb and obb’s release.
“But why, wasn’t the game almost done?”
It is actually almost done, but looking at our current schedule we’d be able to release in November or December. Many people have warned us about releasing in these months, because the marketplace tends to fill up with many big releases. We have a very limited (non existent) marketing budget and it would be hard for us to get noticed this time of year.
Another thing people have been sceptical about is releasing the game without online multiplayer. Even though we strongly feel that playing together in the same room is the best way to play ibb and obb, it is true that most people expect online multiplayer in a Playstation Network game.
So we’ve decided to change our release plan and to add online multiplayer at launch. Technically this is a lot of extra work. Creating a smooth online experience is not the easiest of tasks. It will take some time to get this right.
The next few weeks we’ll start our first online tests, based on this we’ll be able to better predict when all will be ready. Right now we think it’ll be spring.
The waiting will be still a bit longer, but we think it is the right thing to do now.
ibb and obb is on show at La Gaîté lyrique in Paris.
The exhibition showcases “new forms of games that are at the heart of the emerging golden age of creative game design. Prepare to be entertained. This exhibition isn’t a static retrospective, but rather an active celebration of all types of interactive play: from innovative, cutting edge video games, to mixed digital/physical, social and even board games.”
Sounds pretty good right?
We’re super happy being nominated for the A MAZE Trophy, part of a new festival taking place April 26 and 27 in Berlin.
Proud to be there among other personal favorites. Check them all here:
Something fresh for you to look at showing gameplay throughout different stages of the game. Hope you like it.
I don’t know exactly when, but this will be the year we’ll launch this game. A small step for some, but for us it will feel huge. Personally this really feels like a dream coming true. Being able to create a game with total creative freedom and working with super nice people while doing so is just simply great.
Thanks to all that have been supporting us in the process. It’s super motivating to receive your comments, it is what keeps us going. There’s still a chunk of work left to do, but it is all going well and there is an end in sight. You’ll still have to wait a bit longer, but we’re trying hard to make it worth it.
Happy new year!