August 14th, 2013
Today we celebrate our European launch.
The game is available in the PlayStationNetwork Store at €9.99 (or your local currency equivalent)
PlayStation Plus members get a 20% discount during the first two weeks.
The demo is free and will give you a good idea of what the game is like.
ibb & obb is all about exploring a new world and solving puzzles together so find a comfortable couch, grab a friend and give it a go.
August 6th, 2013
We have opened the champagne.
ibb & obb can now be played in North and South America. You can get the free demo or buy the game here:
Sony Entertainment Network Store
Find yourself a friendly obb and a comfy couch. Hope you’ll enjoy it.
Next week on Wednesday August 14 we’ll release the European version.
July 17th, 2013
I’m super happy to finally announce the dates for our PlayStation3 release.
Those of you living in North and South America will find the game in the PlayStation Store August 6.
The Sony Europe region will get the game a day later on August 7.
We are not sure yet if Australia and New Zealand will be included in that release. This depends on us getting the required rating on time.
Sony Japan and Asia regions will have to wait a bit longer as this is a bit more difficult to arrange.
For those of you in North and South America, ibb & obb is part of Sony US’ PLAY program, which will allow PS+ members a 20% discount and for all a discount when buying more than one of the four games.
More info on the PLAY program: http://blog.us.playstation.com/2013/07/15/playstation-store-play-4-new-games-for-summer
July 14th, 2013
Last week we were at Develop in Brighton to showcase ibb & obb as part of the Indie Showcase selection. Between the 10 selected games ibb & obb managed to grab the Jury award. Happy.
June 5th, 2013
So where are we now?
Currently we aim to finish the game in two or three weeks time. We have send a first test build to Sony which is currently being tested. The release date will mostly depend on how many of these test session we need to go through.
I wish I could give an exact date, but for now it seems better to wait a bit longer and see where we are in a few weeks time. Predicting release dates hasn’t been something we’re good at, so let’s not do that : )
October 7th, 2012
We have decided to postpone ibb and obb’s release.
“But why, wasn’t the game almost done?”
It is actually almost done, but looking at our current schedule we’d be able to release in November or December. Many people have warned us about releasing in these months, because the marketplace tends to fill up with many big releases. We have a very limited (non existent) marketing budget and it would be hard for us to get noticed this time of year.
Another thing people have been sceptical about is releasing the game without online multiplayer. Even though we strongly feel that playing together in the same room is the best way to play ibb and obb, it is true that most people expect online multiplayer in a Playstation Network game.
So we’ve decided to change our release plan and to add online multiplayer at launch. Technically this is a lot of extra work. Creating a smooth online experience is not the easiest of tasks. It will take some time to get this right.
The next few weeks we’ll start our first online tests, based on this we’ll be able to better predict when all will be ready. Right now we think it’ll be spring.
The waiting will be still a bit longer, but we think it is the right thing to do now.
June 19th, 2012
ibb and obb is on show at La Gaîté lyrique in Paris.
The exhibition showcases “new forms of games that are at the heart of the emerging golden age of creative game design. Prepare to be entertained. This exhibition isn’t a static retrospective, but rather an active celebration of all types of interactive play: from innovative, cutting edge video games, to mixed digital/physical, social and even board games.”
Sounds pretty good right?
April 17th, 2012
We’re super happy being nominated for the A MAZE Trophy, part of a new festival taking place April 26 and 27 in Berlin.
Proud to be there among other personal favorites. Check them all here:
January 19th, 2012
Something fresh for you to look at showing gameplay throughout different stages of the game. Hope you like it.
January 2nd, 2012
I don’t know exactly when, but this will be the year we’ll launch this game. A small step for some, but for us it will feel huge. Personally this really feels like a dream coming true. Being able to create a game with total creative freedom and working with super nice people while doing so is just simply great.
Thanks to all that have been supporting us in the process. It’s super motivating to receive your comments, it is what keeps us going. There’s still a chunk of work left to do, but it is all going well and there is an end in sight. You’ll still have to wait a bit longer, but we’re trying hard to make it worth it.
Happy new year!